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Water


Default​

causticsStrength​

Caustic strength underwater. Caustics seen from above water not currently supported

Default: 3.0


causticsStrengthS​

Godrays intensity underwater.

Default: 0.2


choppiness​

Exponent for the waves normals. A higher value will create more defined wave crests.

Default: 0.7


depthDarkness​

How much light reaches the bottom of the water.

Default: 1.0


inExtCoeff_B​

Underwater fog color tint (blue component).

Default: 1.0


inExtCoeff_G​

Underwater fog color tint (green component).

Default: 1.0


inExtCoeff_R​

Underwater fog color tint (red component).

Default: 1.0


inScattCoeff​

Underwater scattering modifier, higher values lead to less brightness.

Default: 1.0


reflectivity​

Multiplier for the strength of reflections on the surface.

Default: 1.0


shoreFactor​

Size of the shore fading area on shallow slope areas.

Default: 6.0


shoreMovement​

Speed of wave movement in the shore.

Default: 0.3


turbidity​

Water murkiness.

Default: 3.0


waveSpeed​

Speed multiplier for waves animation.

Default: 0.7


waveWidth​

Multiplier for the wave texture size.

Default: 0.8


refractionPower​

Multiplier for the refraction.

Default: 0.2


Interiors​

choppiness​

Exponent for the waves normals. A higher value will create more defined wave crests.

Default: 0.5


depthDarkness​

How much light reaches the bottom of the water.

Default: 10.0


reflectivity​

Multiplier for the strength of reflections on the surface.

Default: 0.0


shoreFactor​

Size of the shore fading area on shallow slope areas.

Default: 6.0


shoreMovement​

Speed of wave movement in the shore.

Default: 0.6


turbidity​

Water murkiness.

Default: 1.0


waveSpeed​

Speed multiplier for waves animation.

Default: 0.7


waveWidth​

Multiplier for the wave texture size.

Default: 0.8


refractionPower​

Multiplier for the refraction.

Default: 0.2


Placed​

choppiness​

Exponent for the waves normals. A higher value will create more defined wave crests.

Default: 0.5


depthDarkness​

How much light reaches the bottom of the water.

Default: 10.0


reflectivity​

Multiplier for the strength of reflections on the surface.

Default: 0.0


shoreFactor​

Size of the shore fading area on shallow slope areas.

Default: 6.0


shoreMovement​

Speed of wave movement in the shore.

Default: 0.6


turbidity​

Water murkiness.

Default: 1.0


waveSpeed​

Speed multiplier for waves animation.

Default: 0.7


waveWidth​

Multiplier for the wave texture size.

Default: 0.8


refractionPower​

Multiplier for the refraction.

Default: 0.2


Status​

Enabled​

Replaces water shaders with a custom shader.

Default: true