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VolumetricFog


Main

Amount

Global multiplier for fog strength in exteriors

Default: 1.0


SunPower

Controls the influence of Sun Color when shining through fog

Default: 0.2


FogSaturation

Tune the saturation of the fog

Default: 1.7


MinimumBaseFog

How much fog will be present as a base line when weather has no fog

Default: 0.2


WeatherImpact

How much the fog will scale with weather fog strength

Default: 0.6


DistantFogRange

Range of the distance fog that blends moutains into the sky.

Default: 0.9


DistantFogBlend

Blending power of the distant fog

Default: 0.3


DistantFogHeight

Height limit for the distant fog. If set to 0, will use the sky as a mask.

Default: 0.3


HeightFogDensity

Density multiplier for the general height fog

Default: 0.6


HeightFogFalloff

Vertical falloff of atmospheric height fog,

Default: 50.0


HeightFogDist

Distance multiplier for Height fog. Pushes back the fog.

Default: 0.3


HeightFogSkyColor

Strong fogs will use the weather fog color instead of the sky. This setting changes how strong the fog should be for that.

Default: 4.0


HeightFogHeight

"Sea level" from which the Height fog starts to decrease.

Default: 3.0


HeightFogBlend

General strength of the impact of Height fog on the final look.

Default: 1.0


HeightFogRolloff

Pushes back the Height fog without changing the far distance. Changes the curve of progression

Default: 1.3


Extinction

Light lost due to absorption of particles when seen throught the fog.

Default: 3.0


Inscattering

Light gained from light scattering when seen through the fog.

Default: 1.9


FogNight

Scales the fog distances at night.

Default: 2.0


SimpleFogSkyColor

Strong fogs will use the weather fog color instead of the sky. This setting changes how strong the fog should be for that.

Default: 20.0


SimpleFogHeight

Limit the sky influence/height rate of dissipation for simple fog.

Default: 0.5


SimpleFogBlend

General strength of the impact of simple fog on the final look.

Default: 1.0


Interiors

Amount

Global multiplier for fog strength in interiors

Default: 1.0


FogSaturation

Tune the saturation of the fog

Default: 1.7


MinimumBaseFog

How much fog will be present as a base line when weather has no fog

Default: 0.2


WeatherImpact

How much the fog will scale with weather fog strength

Default: 0.6


HeightFogDensity

Density multiplier for the general height fog

Default: 0.6


HeightFogFalloff

Vertical falloff of atmospheric height fog,

Default: 50.0


HeightFogDist

Distance multiplier for Height fog. Pushes back the fog.

Default: 0.3


HeightFogHeight

"Sea level" from which the Height fog starts to decrease.

Default: 3.0


HeightFogBlend

General strength of the impact of Height fog on the final look.

Default: 1.0


HeightFogRolloff

Pushes back the Height fog without changing the far distance. Changes the curve of progression

Default: 1.3


Extinction

Light lost due to absorption of particles when seen throught the fog.

Default: 3.0


Inscattering

Light gained from light scattering when seen through the fog.

Default: 1.9


SimpleFogHeight

Limit the sky influence/height rate of dissipation for simple fog.

Default: 0.5


SimpleFogBlend

General strength of the impact of simple fog on the final look.

Default: 1.0


Status

Enabled

Volumetric fog shader tinted by the sun. Rendered after shadows and other effects for more accurate effect.

Default: true