VolumetricFog
Main
Amount
Global multiplier for fog strength in exteriors
Default: 0.4
SunPower
Controls the influence of Sun Color when shining through fog
Default: 0.2
FogSaturation
Tune the saturation of the fog
Default: 1.7
MinimumBaseFog
How much fog will be present as a base line when weather has no fog
Default: 0.2
WeatherImpact
How much the fog will scale with weather fog strength
Default: 0.5
DistantFogRange
Range of the distance fog that blends moutains into the sky.
Default: 0.9
DistantFogBlend
Blending power of the distant fog
Default: 0.3
DistantFogHeight
Height limit for the distant fog. If set to 0, will use the sky as a mask.
Default: 0.3
HeightFogDensity
Density multiplier for the general height fog
Default: 0.6
HeightFogFalloff
Vertical falloff of atmospheric height fog,
Default: 50.0
HeightFogDist
Distance multiplier for Height fog. Pushes back the fog.
Default: 0.4
HeightFogSkyColor
Strong fogs will use the weather fog color instead of the sky. This setting changes how strong the fog should be for that.
Default: 4.0
HeightFogHeight
"Sea level" from which the Height fog starts to decrease.
Default: 3.0
HeightFogBlend
General strength of the impact of Height fog on the final look.
Default: 1.0
HeightFogRolloff
Pushes back the Height fog without changing the far distance. Changes the curve of progression
Default: 1.3
Extinction
Light lost due to absorption of particles when seen throught the fog.
Default: 3.0
Inscattering
Light gained from light scattering when seen through the fog.
Default: 1.6
FogNight
Scales the fog distances at night.
Default: 2.0
SimpleFogSkyColor
Strong fogs will use the weather fog color instead of the sky. This setting changes how strong the fog should be for that.
Default: 20.0
SimpleFogHeight
Limit the sky influence/height rate of dissipation for simple fog.
Default: 0.2
SimpleFogBlend
General strength of the impact of simple fog on the final look.
Default: 0.5
Interiors
Amount
Global multiplier for fog strength in interiors
Default: 0.25
FogSaturation
Tune the saturation of the fog
Default: 0.5
MinimumBaseFog
How much fog will be present as a base line when weather has no fog
Default: 0.3
WeatherImpact
How much the fog will scale with weather fog strength
Default: 0.0
HeightFogDensity
Density multiplier for the general height fog
Default: 0.6
HeightFogFalloff
Vertical falloff of atmospheric height fog,
Default: 50.0
HeightFogDist
Distance multiplier for Height fog. Pushes back the fog.
Default: 0.4
HeightFogHeight
"Sea level" from which the Height fog starts to decrease.
Default: 0.0
HeightFogBlend
General strength of the impact of Height fog on the final look.
Default: 1.0
HeightFogRolloff
Pushes back the Height fog without changing the far distance. Changes the curve of progression
Default: 1.3
Extinction
Light lost due to absorption of particles when seen throught the fog.
Default: 0.4
Inscattering
Light gained from light scattering when seen through the fog.
Default: 0.35
SimpleFogHeight
Limit the sky influence/height rate of dissipation for simple fog.
Default: 0.5
SimpleFogBlend
General strength of the impact of simple fog on the final look.
Default: 0.2
Status
Enabled
Volumetric fog shader tinted by the sun. Rendered after shadows and other effects for more accurate effect.
Default: true