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VolumetricFog


Main​

Amount​

Global multiplier for fog strength in exteriors

Default: 0.4


SunPower​

Controls the influence of Sun Color when shining through fog

Default: 0.2


FogSaturation​

Tune the saturation of the fog

Default: 1.7


MinimumBaseFog​

How much fog will be present as a base line when weather has no fog

Default: 0.2


WeatherImpact​

How much the fog will scale with weather fog strength

Default: 0.5


DistantFogRange​

Range of the distance fog that blends moutains into the sky.

Default: 0.9


DistantFogBlend​

Blending power of the distant fog

Default: 0.3


DistantFogHeight​

Height limit for the distant fog. If set to 0, will use the sky as a mask.

Default: 0.3


HeightFogDensity​

Density multiplier for the general height fog

Default: 0.6


HeightFogFalloff​

Vertical falloff of atmospheric height fog,

Default: 50.0


HeightFogDist​

Distance multiplier for Height fog. Pushes back the fog.

Default: 0.4


HeightFogSkyColor​

Strong fogs will use the weather fog color instead of the sky. This setting changes how strong the fog should be for that.

Default: 4.0


HeightFogHeight​

"Sea level" from which the Height fog starts to decrease.

Default: 3.0


HeightFogBlend​

General strength of the impact of Height fog on the final look.

Default: 1.0


HeightFogRolloff​

Pushes back the Height fog without changing the far distance. Changes the curve of progression

Default: 1.3


Extinction​

Light lost due to absorption of particles when seen throught the fog.

Default: 3.0


Inscattering​

Light gained from light scattering when seen through the fog.

Default: 1.6


FogNight​

Scales the fog distances at night.

Default: 2.0


SimpleFogSkyColor​

Strong fogs will use the weather fog color instead of the sky. This setting changes how strong the fog should be for that.

Default: 20.0


SimpleFogHeight​

Limit the sky influence/height rate of dissipation for simple fog.

Default: 0.2


SimpleFogBlend​

General strength of the impact of simple fog on the final look.

Default: 0.5


Interiors​

Amount​

Global multiplier for fog strength in interiors

Default: 0.25


FogSaturation​

Tune the saturation of the fog

Default: 0.5


MinimumBaseFog​

How much fog will be present as a base line when weather has no fog

Default: 0.3


WeatherImpact​

How much the fog will scale with weather fog strength

Default: 0.0


HeightFogDensity​

Density multiplier for the general height fog

Default: 0.6


HeightFogFalloff​

Vertical falloff of atmospheric height fog,

Default: 50.0


HeightFogDist​

Distance multiplier for Height fog. Pushes back the fog.

Default: 0.4


HeightFogHeight​

"Sea level" from which the Height fog starts to decrease.

Default: 0.0


HeightFogBlend​

General strength of the impact of Height fog on the final look.

Default: 1.0


HeightFogRolloff​

Pushes back the Height fog without changing the far distance. Changes the curve of progression

Default: 1.3


Extinction​

Light lost due to absorption of particles when seen throught the fog.

Default: 0.4


Inscattering​

Light gained from light scattering when seen through the fog.

Default: 0.35


SimpleFogHeight​

Limit the sky influence/height rate of dissipation for simple fog.

Default: 0.5


SimpleFogBlend​

General strength of the impact of simple fog on the final look.

Default: 0.2


Status​

Enabled​

Volumetric fog shader tinted by the sun. Rendered after shadows and other effects for more accurate effect.

Default: true