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Terrain


Main

UsePBR

Default: true


Fresnel

Default: 0.3


Specular

Default: 0.5


Roughness

Default: 0.95


Metallicness

Default: 0.0


AmbientScale

Default: 3.0


LightingScale

Default: 0.8


TerrainSaturation

Default: 1.5


LODNoiseScale

Default: 1.0


Rain

Fresnel

Default: 0.3


Specular

Default: 0.5


Roughness

Default: 0.4


Metallicness

Default: 0.0


AmbientScale

Default: 3.0


LightingScale

Default: 0.8


TerrainSaturation

Default: 0.7


Night

Fresnel

Default: 0.3


Specular

Default: 0.5


Roughness

Default: 0.8


Metallicness

Default: 0.0


AmbientScale

Default: 5.0


LightingScale

Default: 2.3


TerrainSaturation

Default: 1.0


NightRain

Fresnel

Default: 0.3


Specular

Default: 0.5


Roughness

Default: 0.3


Metallicness

Default: 0.0


AmbientScale

Default: 2.6


LightingScale

Default: 1.5


TerrainSaturation

Default: 1.0


Status

Enabled

Not currently used. Replaces shaders used by terrain.

Default: false