Terrain
Main
UsePBR
Default: true
Fresnel
Default: 0.3
Specular
Default: 0.5
Roughness
Default: 0.95
Metallicness
Default: 0.0
AmbientScale
Default: 3.0
LightingScale
Default: 0.8
TerrainSaturation
Default: 1.5
LODNoiseScale
Default: 1.0
Rain
Fresnel
Default: 0.3
Specular
Default: 0.5
Roughness
Default: 0.4
Metallicness
Default: 0.0
AmbientScale
Default: 3.0
LightingScale
Default: 0.8
TerrainSaturation
Default: 0.7
Night
Fresnel
Default: 0.3
Specular
Default: 0.5
Roughness
Default: 0.8
Metallicness
Default: 0.0
AmbientScale
Default: 5.0
LightingScale
Default: 2.3
TerrainSaturation
Default: 1.0
NightRain
Fresnel
Default: 0.3
Specular
Default: 0.5
Roughness
Default: 0.3
Metallicness
Default: 0.0
AmbientScale
Default: 2.6
LightingScale
Default: 1.5
TerrainSaturation
Default: 1.0
Status
Enabled
Not currently used. Replaces shaders used by terrain.
Default: false