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Terrain


Main​

UsePBR​

Use PBR lighting, disable to use vanilla.

Default: true


Roughness​

Scale texture roughness, higher roughness decreases specular.

Default: 1.0


Metallicness​

Add metallicness.

Default: 0.0


AmbientScale​

Scale ambient lighting.

Default: 1.0


LightingScale​

Scale non-ambient lighting (sun or spotlights).

Default: 1.0


TerrainSaturation​

Control terrain saturation.

Default: 1.0


Rain​

Roughness​

Scale texture roughness, higher roughness decreases specular.

Default: 0.7


Metallicness​

Add metallicness.

Default: 0.0


AmbientScale​

Scale ambient lighting.

Default: 1.0


LightingScale​

Scale non-ambient lighting (sun or spotlights).

Default: 1.0


TerrainSaturation​

Control terrain saturation.

Default: 1.0


Night​

Roughness​

Scale texture roughness, higher roughness decreases specular.

Default: 1.0


Metallicness​

Add metallicness.

Default: 0.0


AmbientScale​

Scale ambient lighting.

Default: 1.0


LightingScale​

Scale non-ambient lighting (sun or spotlights).

Default: 1.0


TerrainSaturation​

Control terrain saturation.

Default: 1.0


NightRain​

Roughness​

Scale texture roughness, higher roughness decreases specular.

Default: 0.6


Metallicness​

Add metallicness.

Default: 0.0


AmbientScale​

Scale ambient lighting.

Default: 1.0


LightingScale​

Scale non-ambient lighting (sun or spotlights).

Default: 1.0


TerrainSaturation​

Control terrain saturation.

Default: 1.0


Parallax​

Enabled​

Turn on parallax occlusion mapping for terrain.

Default: true


Shadows​

Turn on height based self shadowing.

Default: true


HeightBlend​

Turn on height based texture blending.

Default: true


HighQuality​

Turn on high quality. Double the number of steps, higher performance impact.

Default: true


MaxDistance​

Controls the maximum distance for the parallax and shadow effects.

Default: 2048


Height​

Controls the height. Changing can break the visuals, especially with low max steps.

Default: 0.1


ShadowsIntensity​

Intensity of self shadowing.

Default: 2.0


LOD​

LODNoiseScale​

Amount of noise applied to LOD.

Default: 0.7


LODNoiseTile​

LOD noise texture tiling modifier.

Default: 2.7


Status​

Enabled​

Not currently used. Replaces shaders used by terrain.

Default: false