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Terrain


Main

UsePBR

Use PBR lighting, disable to use vanilla.

Default: true


Roughness

Scale texture roughness, higher roughness decreases specular.

Default: 1.0


Metallicness

Add metallicness.

Default: 0.0


AmbientScale

Scale ambient lighting.

Default: 1.0


LightingScale

Scale non-ambient lighting (sun or spotlights).

Default: 1.0


TerrainSaturation

Control terrain saturation.

Default: 1.0


Rain

Roughness

Scale texture roughness, higher roughness decreases specular.

Default: 0.7


Metallicness

Add metallicness.

Default: 0.0


AmbientScale

Scale ambient lighting.

Default: 1.0


LightingScale

Scale non-ambient lighting (sun or spotlights).

Default: 1.0


TerrainSaturation

Control terrain saturation.

Default: 1.0


Night

Roughness

Scale texture roughness, higher roughness decreases specular.

Default: 1.0


Metallicness

Add metallicness.

Default: 0.0


AmbientScale

Scale ambient lighting.

Default: 1.0


LightingScale

Scale non-ambient lighting (sun or spotlights).

Default: 1.0


TerrainSaturation

Control terrain saturation.

Default: 1.0


NightRain

Roughness

Scale texture roughness, higher roughness decreases specular.

Default: 0.6


Metallicness

Add metallicness.

Default: 0.0


AmbientScale

Scale ambient lighting.

Default: 1.0


LightingScale

Scale non-ambient lighting (sun or spotlights).

Default: 1.0


TerrainSaturation

Control terrain saturation.

Default: 1.0


Parallax

Enabled

Turn on parallax occlusion mapping for terrain.

Default: true


Shadows

Turn on height based self shadowing.

Default: true


HeightBlend

Turn on height based texture blending.

Default: true


HighQuality

Turn on high quality. Double the number of steps, higher performance impact.

Default: true


MaxDistance

Controls the maximum distance for the parallax and shadow effects.

Default: 2048


Height

Controls the height. Changing can break the visuals, especially with low max steps.

Default: 0.1


ShadowsIntensity

Intensity of self shadowing.

Default: 2.0


LOD

LODNoiseScale

Amount of noise applied to LOD.

Default: 0.7


LODNoiseTile

LOD noise texture tiling modifier.

Default: 2.7


Status

Enabled

Not currently used. Replaces shaders used by terrain.

Default: false