Terrain
Main
UsePBR
Use PBR lighting, disable to use vanilla.
Default: true
Roughness
Scale texture roughness, higher roughness decreases specular.
Default: 1.0
Metallicness
Add metallicness.
Default: 0.0
AmbientScale
Scale ambient lighting.
Default: 1.0
LightingScale
Scale non-ambient lighting (sun or spotlights).
Default: 1.0
TerrainSaturation
Control terrain saturation.
Default: 1.0
Rain
Roughness
Scale texture roughness, higher roughness decreases specular.
Default: 0.7
Metallicness
Add metallicness.
Default: 0.0
AmbientScale
Scale ambient lighting.
Default: 1.0
LightingScale
Scale non-ambient lighting (sun or spotlights).
Default: 1.0
TerrainSaturation
Control terrain saturation.
Default: 1.0
Night
Roughness
Scale texture roughness, higher roughness decreases specular.
Default: 1.0
Metallicness
Add metallicness.
Default: 0.0
AmbientScale
Scale ambient lighting.
Default: 1.0
LightingScale
Scale non-ambient lighting (sun or spotlights).
Default: 1.0
TerrainSaturation
Control terrain saturation.
Default: 1.0
NightRain
Roughness
Scale texture roughness, higher roughness decreases specular.
Default: 0.6
Metallicness
Add metallicness.
Default: 0.0
AmbientScale
Scale ambient lighting.
Default: 1.0
LightingScale
Scale non-ambient lighting (sun or spotlights).
Default: 1.0
TerrainSaturation
Control terrain saturation.
Default: 1.0
Parallax
Enabled
Turn on parallax occlusion mapping for terrain.
Default: true
Shadows
Turn on height based self shadowing.
Default: true
HeightBlend
Turn on height based texture blending.
Default: true
HighQuality
Turn on high quality. Double the number of steps, higher performance impact.
Default: true
MaxDistance
Controls the maximum distance for the parallax and shadow effects.
Default: 2048
Height
Controls the height. Changing can break the visuals, especially with low max steps.
Default: 0.1
ShadowsIntensity
Intensity of self shadowing.
Default: 2.0
LOD
LODNoiseScale
Amount of noise applied to LOD.
Default: 0.7
LODNoiseTile
LOD noise texture tiling modifier.
Default: 2.7
Status
Enabled
Not currently used. Replaces shaders used by terrain.
Default: false