Specular
Exterior
BlurMultiplier
Blur strength for detail smoothing.
Default: 1.0
DistanceFade
Max distance at which the effects will be displayed. Doesn't apply to sky tint.
Default: 30000
FresnelStrength
Strength for the grazing surface lighting boost called fresnel.
Default: 1.0
Glossiness
Higher value will make the specular effect affect more intensely a smaller region.
Default: 16
SkyTintSaturation
Saturation of the sky lighting effect. Sky lighting is based on sky color.
Default: 1.0
SkyTintStrength
Strength for the sky lighting effect. This mostly affects horizontal, dark areas outside.
Default: 0.5
SpecLumaTreshold
Treshold for the luma of areas affected by the specular boost.
Default: 0.25
SpecularStrength
Strength of the effect for specular boost.
Default: 0.2
Rain
BlurMultiplier
Blur strength for detail smoothing during rainy weathers.
Default: 3.0
DistanceFade
Max distance at which the effects will be displayed during rainy weathers. Doesn't apply to sky tint.
Default: 30000
FresnelStrength
Strength for the grazing surface lighting boost called fresnel during rainy weathers.
Default: 1.0
Glossiness
Higher value will make the specular effect affect more intensely a smaller region during rainy weathers.
Default: 7
SkyTintSaturation
Saturation of the sky lighting effect. Sky lighting is based on sky color during rainy weathers.
Default: 1.0
SkyTintStrength
Strength for the sky lighting effect during rainy weathers. This mostly affects horizontal, dark areas outside.
Default: 0.1
SpecLumaTreshold
Treshold for the luma of areas affected by the specular boost during rainy weathers.
Default: 0.25
SpecularStrength
Strength of the effect for specular boost during rainy weathers.
Default: 1.0
Status
Enabled
Shader that boosts a few lighting effects: specular boost, sky lighting and fresnel boost.
Default: false