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Specular


Exterior

BlurMultiplier

Blur strength for detail smoothing.

Default: 1.0


DistanceFade

Max distance at which the effects will be displayed. Doesn't apply to sky tint.

Default: 30000


FresnelStrength

Strength for the grazing surface lighting boost called fresnel.

Default: 1.0


Glossiness

Higher value will make the specular effect affect more intensely a smaller region.

Default: 16


SkyTintSaturation

Saturation of the sky lighting effect. Sky lighting is based on sky color.

Default: 1.0


SkyTintStrength

Strength for the sky lighting effect. This mostly affects horizontal, dark areas outside.

Default: 0.5


SpecLumaTreshold

Treshold for the luma of areas affected by the specular boost.

Default: 0.25


SpecularStrength

Strength of the effect for specular boost.

Default: 0.2


Rain

BlurMultiplier

Blur strength for detail smoothing during rainy weathers.

Default: 3.0


DistanceFade

Max distance at which the effects will be displayed during rainy weathers. Doesn't apply to sky tint.

Default: 30000


FresnelStrength

Strength for the grazing surface lighting boost called fresnel during rainy weathers.

Default: 1.0


Glossiness

Higher value will make the specular effect affect more intensely a smaller region during rainy weathers.

Default: 7


SkyTintSaturation

Saturation of the sky lighting effect. Sky lighting is based on sky color during rainy weathers.

Default: 1.0


SkyTintStrength

Strength for the sky lighting effect during rainy weathers. This mostly affects horizontal, dark areas outside.

Default: 0.1


SpecLumaTreshold

Treshold for the luma of areas affected by the specular boost during rainy weathers.

Default: 0.25


SpecularStrength

Strength of the effect for specular boost during rainy weathers.

Default: 1.0


Status

Enabled

Shader that boosts a few lighting effects: specular boost, sky lighting and fresnel boost.

Default: false