Sky
Main
AthmosphereThickness
Determins the height of the athmosphere on the horizon
Default: 2.0
SunInfluence
How wide a side of the athmosphere will the sky lit up.
Default: 1.0
SunStrength
How strong is the sun brighness when reflected by athmosphere
Default: 1.0
GlareStrength
How much influence does the Sun have over Glare, inversed
Default: 1.0
StarStrength
Multiplier for stars brightness
Default: 1.0
ReplaceSun
Replaces vanilla sun by a procedural sun for whatever reason
Default: false
UseSunDiskColor
Uses the color from the sun disk from the game weather to calculate the sky tint. Otherwise uses the sun lighting
Default: false
SunsetR
Color boost for sunset/sunrise sun color (Red)
Default: 0.5
SunsetG
Color boost for sunset/sunrise sun color (Green)
Default: 0.0
SunsetB
Color boost for sunset/sunrise sun color (Blue)
Default: 0.03
StarTwinkle
Speed of the star twinkling
Default: 1.0
Clouds
UseNormals
EXPERIMENTAL-Uses the R & G channels of the clouds texture to calculate normals for lighting. Requires special textures
Default: false
SphericalNormals
EXPERIMENTAL-Uses this setting if the normals of the clouds point to the center of the panoramic texture
Default: false
Transparency
Clouds base transparency
Default: 0.4
Brightness
Clouds base brightness
Default: 0.9
Status
Enabled
Replaces the sky and cloud shaders to add more subtle sky shading.
Default: true