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Sky


Main

AthmosphereThickness

Determins the height of the athmosphere on the horizon

Default: 2.0


SunInfluence

How wide a side of the athmosphere will the sky lit up.

Default: 1.0


SunStrength

How strong is the sun brighness when reflected by athmosphere

Default: 1.0


GlareStrength

How much influence does the Sun have over Glare, inversed

Default: 1.0


StarStrength

Multiplier for stars brightness

Default: 1.0


ReplaceSun

Replaces vanilla sun by a procedural sun for whatever reason

Default: false


UseSunDiskColor

Uses the color from the sun disk from the game weather to calculate the sky tint. Otherwise uses the sun lighting

Default: false


SunsetR

Color boost for sunset/sunrise sun color (Red)

Default: 0.5


SunsetG

Color boost for sunset/sunrise sun color (Green)

Default: 0.0


SunsetB

Color boost for sunset/sunrise sun color (Blue)

Default: 0.03


StarTwinkle

Speed of the star twinkling

Default: 1.0


Clouds

UseNormals

EXPERIMENTAL-Uses the R & G channels of the clouds texture to calculate normals for lighting. Requires special textures

Default: false


SphericalNormals

EXPERIMENTAL-Uses this setting if the normals of the clouds point to the center of the panoramic texture

Default: false


Transparency

Clouds base transparency

Default: 0.4


Brightness

Clouds base brightness

Default: 0.9


Status

Enabled

Replaces the sky and cloud shaders to add more subtle sky shading.

Default: true