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Sky


Main​

AthmosphereThickness​

Determins the height of the athmosphere on the horizon

Default: 2.0


SunInfluence​

How wide a side of the athmosphere will the sky lit up.

Default: 1.0


SunStrength​

How strong is the sun brighness when reflected by athmosphere

Default: 1.0


GlareStrength​

How much influence does the Sun have over Glare, inversed

Default: 1.0


StarStrength​

Multiplier for stars brightness

Default: 1.0


UseSunDiskColor​

Uses the color from the sun disk from the game weather to calculate the sky tint. Otherwise uses the sun lighting

Default: false


SunsetR​

Color boost for sunset/sunrise sun color (Red)

Default: 0.5


SunsetG​

Color boost for sunset/sunrise sun color (Green)

Default: 0.0


SunsetB​

Color boost for sunset/sunrise sun color (Blue)

Default: 0.03


StarTwinkle​

Speed of the star twinkling

Default: 1.0


Clouds​

UseNormals​

EXPERIMENTAL-Uses the R & G channels of the clouds texture to calculate normals for lighting. Requires special textures

Default: false


SphericalNormals​

EXPERIMENTAL-Uses this setting if the normals of the clouds point to the center of the panoramic texture

Default: false


Transparency​

Clouds base transparency

Default: 0.4


Brightness​

Clouds base brightness

Default: 0.9


Status​

Enabled​

Replaces the sky and cloud shaders to add more subtle sky shading.

Default: true