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ShadowsInteriors


Main

PostProcess

Wether to render shadows as a post process effect. Currently the only supported mode.

Default: true


UseCastShadowFlag

Objects without the cast shadow flag will not be rendered to the shadow maps

Default: false


Activators

Wether to include objects with "Activator" flag when rendering shadowmaps.

Default: true


Actors

Wether to include objects with "Actors" flag when rendering shadowmaps.

Default: true


AlphaEnabled

Wether to take into account alpha of objects when rendering shadowmaps.

Default: true


Apparatus

Wether to include objects with "Apparatus" flag when rendering shadowmaps.

Default: true


Books

Wether to include objects with "Books" flag when rendering shadowmaps.

Default: true


Containers

Wether to include objects with "Containers" flag when rendering shadowmaps.

Default: true


Darkness

Darkness of shadows.

Default: 0.65


Doors

Wether to include objects with "Doors" flag when rendering shadowmaps.

Default: true


Furniture

Wether to include objects with "Furniture" flag when rendering shadowmaps.

Default: true


LightPoints

Number of Lights being taken into account for shadows. 12 maximum.

Default: 12


LightRadiusMult

A muliplier for the lights radius to render shadows for.

Default: 1.5


MinRadius

Wether to include objects with a radius of less than x pixels on the screen in the shadowmaps.

Default: 10.0


Misc

Wether to include objects with misc flags when rendering shadowmaps.

Default: true


Quality

Not currently used.

Default: 1


ShadowCubeMapSize

The resolution of one face for the point light shadow cubemaps.

Default: 512


Statics

Wether to include objects with "Statics" flag when rendering shadowmaps.

Default: true


TorchesCastShadows

Used in Oblivion to enable shadows on torches.

Default: true


DrawDistance

Max distance for point light shadow rendering.

Default: 4000


PlayerShadowThirdPerson

Enable shadows for Player Model in third person in pointlights shadows

Default: true


PlayerShadowFirstPerson

Enable shadows for Player Model in first person in pointlights shadows

Default: false


Status

Enabled

Post process pointlights shadows in exteriors.

Default: true