ShadowsInteriors
Main
PostProcess
Wether to render shadows as a post process effect. Currently the only supported mode.
Default: true
UseCastShadowFlag
Objects without the cast shadow flag will not be rendered to the shadow maps
Default: false
Activators
Wether to include objects with "Activator" flag when rendering shadowmaps.
Default: true
Actors
Wether to include objects with "Actors" flag when rendering shadowmaps.
Default: true
AlphaEnabled
Wether to take into account alpha of objects when rendering shadowmaps.
Default: true
Apparatus
Wether to include objects with "Apparatus" flag when rendering shadowmaps.
Default: true
Books
Wether to include objects with "Books" flag when rendering shadowmaps.
Default: true
Containers
Wether to include objects with "Containers" flag when rendering shadowmaps.
Default: true
Darkness
Darkness of shadows.
Default: 0.65
Doors
Wether to include objects with "Doors" flag when rendering shadowmaps.
Default: true
Furniture
Wether to include objects with "Furniture" flag when rendering shadowmaps.
Default: true
LightPoints
Number of Lights being taken into account for shadows. 12 maximum.
Default: 12
LightRadiusMult
A muliplier for the lights radius to render shadows for.
Default: 1.5
MinRadius
Wether to include objects with a radius of less than x pixels on the screen in the shadowmaps.
Default: 10.0
Misc
Wether to include objects with misc flags when rendering shadowmaps.
Default: true
Quality
Not currently used.
Default: 1
ShadowCubeMapSize
The resolution of one face for the point light shadow cubemaps.
Default: 512
Statics
Wether to include objects with "Statics" flag when rendering shadowmaps.
Default: true
TorchesCastShadows
Used in Oblivion to enable shadows on torches.
Default: true
DrawDistance
Max distance for point light shadow rendering.
Default: 4000
PlayerShadowThirdPerson
Enable shadows for Player Model in third person in pointlights shadows
Default: true
PlayerShadowFirstPerson
Enable shadows for Player Model in first person in pointlights shadows
Default: false
Status
Enabled
Post process pointlights shadows in exteriors.
Default: true