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ShadowsInteriors


Main​

UseCastShadowFlag​

Objects without the cast shadow flag will not be rendered to the shadow maps

Default: false


Activators​

Wether to include objects with "Activator" flag when rendering shadowmaps.

Default: true


Actors​

Wether to include objects with "Actors" flag when rendering shadowmaps.

Default: true


AlphaEnabled​

Wether to take into account alpha of objects when rendering shadowmaps.

Default: true


Apparatus​

Wether to include objects with "Apparatus" flag when rendering shadowmaps.

Default: true


Books​

Wether to include objects with "Books" flag when rendering shadowmaps.

Default: true


Containers​

Wether to include objects with "Containers" flag when rendering shadowmaps.

Default: true


Darkness​

Darkness of shadows.

Default: 0.65


Doors​

Wether to include objects with "Doors" flag when rendering shadowmaps.

Default: true


Furniture​

Wether to include objects with "Furniture" flag when rendering shadowmaps.

Default: true


LightPoints​

Number of Lights being taken into account for shadows. 12 maximum.

Default: 12


LightRadiusMult​

A muliplier for the lights radius to render shadows for.

Default: 1.5


MinRadius​

Wether to include objects with a radius of less than x pixels on the screen in the shadowmaps.

Default: 10.0


Misc​

Wether to include objects with misc flags when rendering shadowmaps.

Default: true


Quality​

Not currently used.

Default: 1


ShadowCubeMapSize​

The resolution of one face for the point light shadow cubemaps.

Default: 512


Statics​

Wether to include objects with "Statics" flag when rendering shadowmaps.

Default: true


TorchesCastShadows​

Used in Oblivion to enable shadows on torches.

Default: true


DrawDistance​

Max distance for point light shadow rendering.

Default: 4000


PlayerShadowThirdPerson​

Enable shadows for Player Model in third person in pointlights shadows

Default: true


PlayerShadowFirstPerson​

Enable shadows for Player Model in first person in pointlights shadows

Default: false


Status​

Enabled​

Post process pointlights shadows in exteriors.

Default: true