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PBR


Main

Roughness

Roughness scale.

Default: 1.0


Metallicness

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale

Ambient lighting scale.

Default: 1.0


LightingScale

Directional and point light scale.

Default: 1.0


Saturation

Color saturation.

Default: 1.0


Rain

Roughness

Roughness scale.

Default: 1.0


Metallicness

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale

Ambient lighting scale.

Default: 1.0


LightingScale

Directional and point light scale.

Default: 1.0


Saturation

Color saturation.

Default: 1.0


Night

Roughness

Roughness scale.

Default: 1.0


Metallicness

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale

Ambient lighting scale.

Default: 1.0


LightingScale

Directional and point light scale.

Default: 1.0


Saturation

Color saturation.

Default: 1.0


NightRain

Roughness

Roughness scale.

Default: 1.0


Metallicness

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale

Ambient lighting scale.

Default: 1.0


LightingScale

Directional and point light scale.

Default: 1.0


Saturation

Color saturation.

Default: 1.0


Interiors

Roughness

Roughness scale.

Default: 1.0


Metallicness

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale

Ambient lighting scale.

Default: 1.0


LightingScale

Directional and point light scale.

Default: 1.0


Saturation

Color saturation.

Default: 1.0


Status

Enabled

Adds PBR specular formula to object shaders

Default: false