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PBR


Main​

Roughness​

Roughness scale.

Default: 1.0


Metallicness​

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale​

Ambient lighting scale.

Default: 1.0


LightingScale​

Directional and point light scale.

Default: 1.0


Saturation​

Color saturation.

Default: 1.0


Rain​

Roughness​

Roughness scale.

Default: 1.0


Metallicness​

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale​

Ambient lighting scale.

Default: 1.0


LightingScale​

Directional and point light scale.

Default: 1.0


Saturation​

Color saturation.

Default: 1.0


Night​

Roughness​

Roughness scale.

Default: 1.0


Metallicness​

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale​

Ambient lighting scale.

Default: 1.0


LightingScale​

Directional and point light scale.

Default: 1.0


Saturation​

Color saturation.

Default: 1.0


NightRain​

Roughness​

Roughness scale.

Default: 1.0


Metallicness​

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale​

Ambient lighting scale.

Default: 1.0


LightingScale​

Directional and point light scale.

Default: 1.0


Saturation​

Color saturation.

Default: 1.0


Interiors​

Roughness​

Roughness scale.

Default: 1.0


Metallicness​

Metalicness scale - unused, no metalic maps yet.

Default: 0.0


AmbientScale​

Ambient lighting scale.

Default: 1.0


LightingScale​

Directional and point light scale.

Default: 1.0


Saturation​

Color saturation.

Default: 1.0


Status​

Enabled​

Adds PBR specular formula to object shaders

Default: false