PBR
Main
Roughness
Roughness scale.
Default: 1.0
Metallicness
Metalicness scale - unused, no metalic maps yet.
Default: 0.0
AmbientScale
Ambient lighting scale.
Default: 1.0
LightingScale
Directional and point light scale.
Default: 1.0
Saturation
Color saturation.
Default: 1.0
Rain
Roughness
Roughness scale.
Default: 1.0
Metallicness
Metalicness scale - unused, no metalic maps yet.
Default: 0.0
AmbientScale
Ambient lighting scale.
Default: 1.0
LightingScale
Directional and point light scale.
Default: 1.0
Saturation
Color saturation.
Default: 1.0
Night
Roughness
Roughness scale.
Default: 1.0
Metallicness
Metalicness scale - unused, no metalic maps yet.
Default: 0.0
AmbientScale
Ambient lighting scale.
Default: 1.0
LightingScale
Directional and point light scale.
Default: 1.0
Saturation
Color saturation.
Default: 1.0
NightRain
Roughness
Roughness scale.
Default: 1.0
Metallicness
Metalicness scale - unused, no metalic maps yet.
Default: 0.0
AmbientScale
Ambient lighting scale.
Default: 1.0
LightingScale
Directional and point light scale.
Default: 1.0
Saturation
Color saturation.
Default: 1.0
Interiors
Roughness
Roughness scale.
Default: 1.0
Metallicness
Metalicness scale - unused, no metalic maps yet.
Default: 0.0
AmbientScale
Ambient lighting scale.
Default: 1.0
LightingScale
Directional and point light scale.
Default: 1.0
Saturation
Color saturation.
Default: 1.0
Status
Enabled
Adds PBR specular formula to object shaders
Default: false