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GodRays


Main

DayMultiplier

Strength of godrays during the day.

Default: 0.5


LightShaftPasses

Not used.

Default: 8


Luminance

Treshold for minimum luminosity of areas casting rays. Lower means more of the sky will cast rays.

Default: 0.8


NightMultiplier

Strength of godrays during the night.

Default: 1.0


RayDensity

Curve for reduction of the intensity of godrays near the sunglare.

Default: 0.5


RayIntensity

Multiplier for the intensity of the bright areas being blurred to create the rays.

Default: 1.0


RayLength

Multiplier for the length of rays.

Default: 1.0


RayVisibility

Exponent for the godrays contrast.

Default: 5.0


SunGlareEnabled

Strength of the effect will be scaled with the weather sunglare setting.

Default: true


TimeEnabled

Strength of the effect will be strongest around sunset/sunrise and not at all during noon.

Default: true


Coloring

RayR

Red channel for custom coloring of the godrays. Use Saturate setting to tweak the global influence.

Default: 1.0


RayG

Green channel for custom coloring of the godrays. Use Saturate setting to tweak the global influence.

Default: 1.0


RayB

Blue channel for custom coloring of the godrays. Use Saturate setting to tweak the global influence.

Default: 1.0


Saturate

Influence of the coloring setting. 0: use the sky/sun color 1: use only the specified color.

Default: 0.0


Status

Enabled

Screenspace godrays/volumetric rays.

Default: true