GodRays
Main
DayMultiplier
Strength of godrays during the day.
Default: 1.0
LightShaftPasses
Not used.
Default: 8
Luminance
Treshold for minimum luminosity of areas casting rays. Lower means more of the sky will cast rays.
Default: 0.8
NightMultiplier
Strength of godrays during the night.
Default: 0.5
RayDensity
Curve for reduction of the intensity of godrays near the sunglare.
Default: 1.0
RayIntensity
Multiplier for the intensity of the bright areas being blurred to create the rays.
Default: 1.0
RayLength
Multiplier for the length of rays.
Default: 1.0
RayVisibility
Exponent for the godrays contrast.
Default: 50.0
SunGlareEnabled
Strength of the effect will be scaled with the weather sunglare setting.
Default: true
TimeEnabled
Strength of the effect will be strongest around sunset/sunrise and not at all during noon.
Default: false
Coloring
RayR
Red channel for custom coloring of the godrays. Use Saturate setting to tweak the global influence.
Default: 1.0
RayG
Green channel for custom coloring of the godrays. Use Saturate setting to tweak the global influence.
Default: 1.0
RayB
Blue channel for custom coloring of the godrays. Use Saturate setting to tweak the global influence.
Default: 1.0
Saturate
Influence of the coloring setting. 0: use the sky/sun color 1: use only the specified color.
Default: 0.0
Status
Enabled
Screenspace godrays/volumetric rays.
Default: true