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Flashlight


Main​

ColorR​

R Channel of the color of the flashlight

Default: 2.0


ColorG​

G Channel of the color of the flashlight

Default: 2.0


ColorB​

B Channel of the color of the flashlight

Default: 1.0


Dimmer​

Dimmer for the color of the flashlight

Default: 1.0


Angle​

Angle for the flashlight cone

Default: 30.0


Distance​

Distance radius for the light

Default: 1000


OffsetX​

X coordinate offset for the position of the light relative to the weapon position

Default: 0.0


OffsetY​

Y coordinate offset for the position of the light relative to the weapon position

Default: 0.0


OffsetZ​

Z coordinate offset for the position of the light relative to the weapon position

Default: 0.0


RenderShadows​

Wether to use rendered shadows in the flashlight cone

Default: false


AttachToWeapon​

The flashlight will move with the weapon instead of being fixed to the camera

Default: true


Status​

Enabled​

Replace the pipboy light with a post process flashlight attached to the weapon

Default: false