Flashlight
Main
ColorR
R Channel of the color of the flashlight
Default: 2.0
ColorG
G Channel of the color of the flashlight
Default: 2.0
ColorB
B Channel of the color of the flashlight
Default: 1.0
Dimmer
Dimmer for the color of the flashlight
Default: 1.0
Angle
Angle for the flashlight cone
Default: 30.0
Distance
Distance radius for the light
Default: 1000
OffsetX
X coordinate offset for the position of the light relative to the weapon position
Default: 0.0
OffsetY
Y coordinate offset for the position of the light relative to the weapon position
Default: 0.0
OffsetZ
Z coordinate offset for the position of the light relative to the weapon position
Default: 0.0
RenderShadows
Wether to use rendered shadows in the flashlight cone
Default: false
AttachToWeapon
The flashlight will move with the weapon instead of being fixed to the camera
Default: true
Status
Enabled
Replace the pipboy light with a post process flashlight attached to the weapon
Default: false