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Flashlight


Main

ColorR

R Channel of the color of the flashlight

Default: 2.0


ColorG

G Channel of the color of the flashlight

Default: 2.0


ColorB

B Channel of the color of the flashlight

Default: 1.0


Dimmer

Dimmer for the color of the flashlight

Default: 1.0


Angle

Angle for the flashlight cone

Default: 30.0


Distance

Distance radius for the light

Default: 1000


OffsetX

X coordinate offset for the position of the light relative to the weapon position

Default: 0.0


OffsetY

Y coordinate offset for the position of the light relative to the weapon position

Default: 0.0


OffsetZ

Z coordinate offset for the position of the light relative to the weapon position

Default: 0.0


RenderShadows

Wether to use rendered shadows in the flashlight cone

Default: false


AttachToWeapon

The flashlight will move with the weapon instead of being fixed to the camera

Default: true


Status

Enabled

Replace the pipboy light with a post process flashlight attached to the weapon

Default: true