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DepthOfField


FirstPersonView

BaseBlurRadius

Strength of the blurriness caused by depth of Field.

Default: 2.0


BlurFallOff

Hyperfocal distance (x1000). Before this distance, near and far field are blurred. After, only the near field is.

Default: 1.5


DiameterRange

Bokeh treshold. Areas with brightness above this value will bloom in a bokeh like effect.

Default: 0.8


DistantBlur

Activate a constant blurriness in the far distance to hide LOD.

Default: true


DistantBlurEndRange

Far end of the area blurred in the distance (fully blurry).

Default: 150000


DistantBlurStartRange

Start of the area blurred in the distance (not yet blurry).

Default: 30000


Enabled

Wether to activate the DOF effect in first person.

Default: true


Mode

Chose when the DOF is activated: 0: always, 1: not during dialog, 2: only in dialog.

Default: 0


NearBlurCutOff

Close up range that doesn't get blurred to avoid blurry gun/player character.

Default: 100


Radius

Radius for the bokeh blur.

Default: 1.5


Status

Enabled

Depth of Field blurriness with animated autofocus. Simulates a real camera autofocus with a focus on playability.

Default: true


ThirdPersonView

BaseBlurRadius

Strength of the blurriness caused by depth of Field.

Default: 2.0


BlurFallOff

Hyperfocal distance (x1000). Before this distance, near and far field are blurred. After, only the near field is.

Default: 1.5


DiameterRange

Bokeh treshold. Areas with brightness above this value will bloom in a bokeh like effect.

Default: 0.8


DistantBlur

Activate a constant blurriness in the far distance to hide LOD.

Default: true


DistantBlurEndRange

Far end of the area blurred in the distance (fully blurry).

Default: 150000


DistantBlurStartRange

Start of the area blurred in the distance (not yet blurry).

Default: 30000


Enabled

Wether to activate the DOF effect in third person.

Default: true


Mode

Chose when the DOF is activated: 0: always, 1: not during dialog, 2: only in dialog.

Default: 0


NearBlurCutOff

Close up range that doesn't get blurred to avoid blurry gun/player character.

Default: 200


Radius

Radius for the bokeh blur.

Default: 1.5


VanityView

BaseBlurRadius

Strength of the blurriness caused by depth of Field.

Default: 2.0


BlurFallOff

Hyperfocal distance (x1000). Before this distance, near and far field are blurred. After, only the near field is.

Default: 1.5


DiameterRange

Bokeh treshold. Areas with brightness above this value will bloom in a bokeh like effect.

Default: 0.8


DistantBlur

Activate a constant blurriness in the far distance to hide LOD.

Default: true


DistantBlurEndRange

Far end of the area blurred in the distance (fully blurry).

Default: 150000


DistantBlurStartRange

Start of the area blurred in the distance (not yet blurry).

Default: 30000


Enabled

Wether to activate the DOF effect in vanity camera (free rotation camera).

Default: true


Mode

Chose when the DOF is activated: 0: always, 1: not during dialog, 2: only in dialog.

Default: 0


NearBlurCutOff

Close up range that doesn't get blurred to avoid blurry gun/player character.

Default: 0


Radius

Radius for the bokeh blur.

Default: 1.5