DepthOfField
FirstPersonView
BaseBlurRadius
Strength of the blurriness caused by depth of Field.
Default: 1.0
BlurFallOff
Hyperfocal distance (x1000). Before this distance, near and far field are blurred. After, only the near field is.
Default: 1.5
DiameterRange
Bokeh treshold. Areas with brightness above this value will bloom in a bokeh like effect.
Default: 0.8
DistantBlur
Activate a constant blurriness in the far distance to hide LOD.
Default: true
DistantBlurEndRange
Far end of the area blurred in the distance (fully blurry).
Default: 150000
DistantBlurStartRange
Start of the area blurred in the distance (not yet blurry).
Default: 30000
Enabled
Wether to activate the DOF effect in first person.
Default: false
Mode
Chose when the DOF is activated: 0: always, 1: not during dialog, 2: only in dialog.
Default: 0
NearBlurCutOff
Close up range that doesn't get blurred to avoid blurry gun/player character.
Default: 100
Radius
Radius for the bokeh blur.
Default: 1.5
Status
Enabled
Depth of Field blurriness with animated autofocus. Simulates a real camera autofocus with a focus on playability.
Default: true
ThirdPersonView
BaseBlurRadius
Strength of the blurriness caused by depth of Field.
Default: 2.0
BlurFallOff
Hyperfocal distance (x1000). Before this distance, near and far field are blurred. After, only the near field is.
Default: 1.5
DiameterRange
Bokeh treshold. Areas with brightness above this value will bloom in a bokeh like effect.
Default: 0.8
DistantBlur
Activate a constant blurriness in the far distance to hide LOD.
Default: true
DistantBlurEndRange
Far end of the area blurred in the distance (fully blurry).
Default: 150000
DistantBlurStartRange
Start of the area blurred in the distance (not yet blurry).
Default: 30000
Enabled
Wether to activate the DOF effect in third person.
Default: false
Mode
Chose when the DOF is activated: 0: always, 1: not during dialog, 2: only in dialog.
Default: 0
NearBlurCutOff
Close up range that doesn't get blurred to avoid blurry gun/player character.
Default: 200
Radius
Radius for the bokeh blur.
Default: 1.5
VanityView
BaseBlurRadius
Strength of the blurriness caused by depth of Field.
Default: 2.0
BlurFallOff
Hyperfocal distance (x1000). Before this distance, near and far field are blurred. After, only the near field is.
Default: 1.5
DiameterRange
Bokeh treshold. Areas with brightness above this value will bloom in a bokeh like effect.
Default: 0.8
DistantBlur
Activate a constant blurriness in the far distance to hide LOD.
Default: true
DistantBlurEndRange
Far end of the area blurred in the distance (fully blurry).
Default: 150000
DistantBlurStartRange
Start of the area blurred in the distance (not yet blurry).
Default: 30000
Enabled
Wether to activate the DOF effect in vanity camera (free rotation camera).
Default: false
Mode
Chose when the DOF is activated: 0: always, 1: not during dialog, 2: only in dialog.
Default: 0
NearBlurCutOff
Close up range that doesn't get blurred to avoid blurry gun/player character.
Default: 0
Radius
Radius for the bokeh blur.
Default: 1.5