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AmbientOcclusion


Exteriors

AngleBias

Value to increase the contribution of closer samples for more detail in creases.

Default: 1.6


BlurDropThreshold

Distance cutoff for areas that shouldn't be blurred together (edge aware denoise).

Default: 8.0


BlurRadiusMultiplier

Blur radius to denoise AO.

Default: 2.0


ClampStrength

Lower limit to AO darkness (0 for pure black and 1 for pure white).

Default: 0.25


Enabled

Enable Ambient occlusion in exteriors.

Default: true


LumThreshold

Treshold to reduce AO strength on bright surfaces.

Default: 0.7


Range

Distance for sampling. Larger values create a softer AO, smaller creates sharper details.

Default: 30.0


Samples

Not used (currently hardcoded).

Default: 5


StrengthMultiplier

Global AO strength/darkness multiplier.

Default: 1.0


Interiors

AngleBias

Value to increase the contribution of closer samples for more detail in creases.

Default: 0.0


BlurDropThreshold

Distance cutoff for areas that shouldn't be blurred together (edge aware denoise).

Default: 8.0


BlurRadiusMultiplier

Blur radius to denoise AO.

Default: 2.0


ClampStrength

Lower limit to AO darkness (0 for pure black and 1 for pure white).

Default: 0.2


Enabled

Enable Ambient occlusion in exteriors.

Default: true


LumThreshold

Treshold to reduce AO strength on bright surfaces.

Default: 0.5


Range

Distance for sampling. Larger values create a softer AO, smaller creates sharper details.

Default: 30.0


Samples

Not used (currently hardcoded).

Default: 5


StrengthMultiplier

Global AO strength/darkness multiplier.

Default: 1.0


Status

Enabled

Shadows based on object proximity/creases for more realistic light contribution.

Default: true