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AmbientOcclusion


Exteriors​

AngleBias​

Value to increase the contribution of closer samples for more detail in creases.

Default: 1.6


BlurDropThreshold​

Distance cutoff for areas that shouldn't be blurred together (edge aware denoise).

Default: 8.0


BlurRadiusMultiplier​

Blur radius to denoise AO.

Default: 2.0


ClampStrength​

Lower limit to AO darkness (0 for pure black and 1 for pure white).

Default: 0.25


Enabled​

Enable Ambient occlusion in exteriors.

Default: true


LumThreshold​

Treshold to reduce AO strength on bright surfaces.

Default: 0.7


Range​

Distance for sampling. Larger values create a softer AO, smaller creates sharper details.

Default: 30.0


Samples​

Not used (currently hardcoded).

Default: 5


StrengthMultiplier​

Global AO strength/darkness multiplier.

Default: 1.0


Interiors​

AngleBias​

Value to increase the contribution of closer samples for more detail in creases.

Default: 0.0


BlurDropThreshold​

Distance cutoff for areas that shouldn't be blurred together (edge aware denoise).

Default: 8.0


BlurRadiusMultiplier​

Blur radius to denoise AO.

Default: 2.0


ClampStrength​

Lower limit to AO darkness (0 for pure black and 1 for pure white).

Default: 0.2


Enabled​

Enable Ambient occlusion in exteriors.

Default: true


LumThreshold​

Treshold to reduce AO strength on bright surfaces.

Default: 0.5


Range​

Distance for sampling. Larger values create a softer AO, smaller creates sharper details.

Default: 30.0


Samples​

Not used (currently hardcoded).

Default: 5


StrengthMultiplier​

Global AO strength/darkness multiplier.

Default: 1.0


Status​

Enabled​

Shadows based on object proximity/creases for more realistic light contribution.

Default: true