AmbientOcclusion
Exteriors
AngleBias
Value to increase the contribution of closer samples for more detail in creases.
Default: 1.6
BlurDropThreshold
Distance cutoff for areas that shouldn't be blurred together (edge aware denoise).
Default: 8.0
BlurRadiusMultiplier
Blur radius to denoise AO.
Default: 2.0
ClampStrength
Lower limit to AO darkness (0 for pure black and 1 for pure white).
Default: 0.25
Enabled
Enable Ambient occlusion in exteriors.
Default: true
LumThreshold
Treshold to reduce AO strength on bright surfaces.
Default: 0.7
Range
Distance for sampling. Larger values create a softer AO, smaller creates sharper details.
Default: 30.0
Samples
Not used (currently hardcoded).
Default: 5
StrengthMultiplier
Global AO strength/darkness multiplier.
Default: 1.0
Interiors
AngleBias
Value to increase the contribution of closer samples for more detail in creases.
Default: 0.0
BlurDropThreshold
Distance cutoff for areas that shouldn't be blurred together (edge aware denoise).
Default: 8.0
BlurRadiusMultiplier
Blur radius to denoise AO.
Default: 2.0
ClampStrength
Lower limit to AO darkness (0 for pure black and 1 for pure white).
Default: 0.2
Enabled
Enable Ambient occlusion in exteriors.
Default: true
LumThreshold
Treshold to reduce AO strength on bright surfaces.
Default: 0.5
Range
Distance for sampling. Larger values create a softer AO, smaller creates sharper details.
Default: 30.0
Samples
Not used (currently hardcoded).
Default: 5
StrengthMultiplier
Global AO strength/darkness multiplier.
Default: 1.0
Status
Enabled
Shadows based on object proximity/creases for more realistic light contribution.
Default: true